Station A / Deck 97 / Night Intake

DECK 97

A civilization is what it refuses to throw away.

Inspect disputed objects. Reconstruct their histories. Decide what civilization keeps.

Coming to Steam Begin inspection
SHIFTNight
PLATFORMPC / Windows
STATUSIn development

Independent solo game made in Quebec

Current in-engine development capture / imagery and presentation subject to change

PAX holographic notice in a Deck 97 industrial corridor: a night-shift inspection agent job bulletin.
PAX / PERSONNEL NETWORK RECRUITMENT // NIGHT SHIFT D97 / HR-B12

THE WORK. THE MONTH. THE COST.

Work. Eat. Sleep. Pay rent. Inspect what remains.

Deck 97 is a narrative inspection game set aboard an aging orbital station. Work your shifts, investigate disputed objects, manage fatigue, buy food, move through the station, and try to make rent. Every decision costs time, money, or energy — and the station keeps moving whether you are ready or not.

01

INSPECT, INVESTIGATE, DECIDE

Examine objects, take measurements, search station archives, verify claims and reconstruct provenance before choosing a disposition.

02

RULE WITHOUT PERFECT INFORMATION

Return, hold, archive, auction, dispose or escalate when evidence is incomplete, contradictory, damaged, forged or missing.

03

SURVIVE THE WORKING MONTH

Get paid every three shifts while managing food, fatigue, transit, errands and the rent waiting at the end of the run.

04

CHOOSE WHAT DESERVES YOUR TIME

Go home, rest, buy what you need, help someone, follow a problem — or push yourself through one more task.

05

LIVE IN A STATION THAT MOVES WITHOUT YOU

Multi-day stories, generated cases, schedules and consequences continue whether you participate in them or not.

01 / THE OBJECT

Every shift begins with an object.

At first, it may be ordinary. Turn it over. Open it. Measure it. Read the repair. Follow the residue. The object is not a prop — it is the first witness.

DECK 97 authored object reference.
AUTH-002 / THE LAST CUP / authored object development

02 / PROCEDURE

The history is not given to you. You reconstruct it.

Physical evidence leads outward: from the desk, to archives and claims, then back to a decision you have to own.

01RECEIVE
02INSPECT
03INVESTIGATE
04DECIDE
05LIVE WITH THE CONSEQUENCES

03 / DISPOSITION

Evidence can be factual. A decision can still be difficult.

Authorized actions

What happens to it?

Classification is not decoration. A choice can return an object to a person, hold it away from them, preserve it for a civilization — or erase it from circulation.

RETURNReturn to a verified claimant
HOLDRetain pending further evidence
ARCHIVEPreserve as institutional record
AUCTIONRelease through public disposition
DISPOSERemove from circulation
ESCALATESend beyond your authority

04 / LIFE ON DECK 97

Life does not stop when your shift ends.

You still have to eat. You still get tired. Transit takes time. Pay arrives every three shifts, and rent is waiting at the end of the month.

After work, you decide what deserves the hours and credits you have left: go home, buy food, run an errand, help someone, follow a problem that has nothing to do with your job — or push yourself through one more task.

Deck 97 is not only about deciding what happens to an object. It is about living with the time, money, people, and consequences surrounding that decision.

PAY

Every three shifts

FOOD

Credits become energy

FATIGUE

Rest costs time

TRANSIT

Going somewhere takes part of the day

RENT

Due at the end of the run

05 / STATION A

The station is larger than what you can reach.

Deck 97 is one small part of Station A, a vast orbital structure shaped by centuries of expansion, reuse, neglect, and necessity.

You do not explore the entire station freely. Your life moves through a limited network of places that matter to you: your apartment, your workplace, transit routes, shops, service areas, and the people who occupy them.

You feel the scale of the station through schedules, delays, notices, shortages, infrastructure failures, deliveries, rumours, and the objects that arrive for inspection from places you may never visit.

Some parts of Station A are familiar. Others exist only through paperwork, conversation, or the history of an object sitting on your desk.

Deck 97 is not about conquering a giant world. It is about living inside one.

  • People
  • Institutions
  • Districts
  • Transit
  • Infrastructure
  • Forgotten events

06 / THE PROJECT

Built in Quebec. Meant to remain human.

DECK 97 is an independent game in active development in Quebec. The project is currently self-funded and built from the ground up by a solo developer.

The current workstation and station images on this page are in-engine development captures. Some authored reference and concept material elsewhere on the site uses generative AI as temporary pre-production material, helping explore composition, mood and direction while the project does not yet have the budget to commission all of the art it needs.

The production goal is not to replace artists. A future crowdfunding campaign is intended in part to fund human illustration, visual development and other specialist creative work. AI may remain in the toolchain where it is useful, but as a multiplier of human talent — not a substitute for it. The finished game should feel made by people.

HUMAN AUTHORSHIP

Final creative identity is led by people, their judgment and their individual styles.

AI AS A TOOL

Used selectively for exploration or workflow support, not as a reason to remove artists from production.

CROWDFUNDING

Part of the purpose of funding is to hire the specialists the project cannot currently afford.

08 / CASE FILE

AUTH-011 / THE SEED JAR

Three claims. One object. No uncontested history.

DECK 97 authored case reference.
AUTH-011 / authored case material
CULTIVAR
SABLE-19
EST. SEEDS
214
EST. VIABILITY
63%
RUUN VALEPrivate restitution
COMMON SEED TRUSTMandatory duplication
PALISADEBiosecurity restriction

Which claim survives disposition?

RETURNHOLDARCHIVEESCALATE

Lost Property Division / Final disposition pending

A civilization is what it refuses to throw away.

DECK 97 is a premium PC game in development in Quebec. Inspect the object. Establish what happened. Decide where it belongs.

Coming to Steam